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Showing posts from 2017

A Quick Look at the Normie Head

I've tried a pretty wide variety of MESH bodies, but I've not really stepped into the realm of MESH heads yet.  Partially because they all are pretty expensive.  Also, there's a pretty large variety of options and it's not quite as clear on which is "best for me".  The body part felt pretty easy, for the most part, they are a layer a MESH that lays over your standard avatar skeleton to sort of smooth things out.  There are nuances in there, but picking one and then adjusting it with the standard body sliders felt pretty straight forward. Heads feel different.  Like, it would be easy to end up spending 2000+ L$ on something that I couldn't possibly make work for my "preferred style".  It's not clear to me how much these heads can be adjusted using the standard sliders.  The head and face are kind of a big deal, at least to me, as part of the identity of my Avatar.  It's what I look like.  I use it in SL, I have all of my values written d...

Playing with SpacialOS

I've been wanting to explore some other Virtual Worldy environments outside of Second Life and OpenSIM a bit, and recently went through a quick look at Spacial OS, using their tutorial which can be found here .  Spacial OS kind of feels more like a basic game engine/server than a real virtual world environment.  You don't really develop in world or anything, but it is something that can be used to develop and deploy a multiplayer online environment. I didn't get too detailed into developing anything, though it uses Unity, which is a pretty common platform these days.  I did run through and deploy a world that I could connect to, and somewhat more fun, I used a remote computer for the server and my laptop for the client.  I had to adapt the tutorial a bit, during the authorization phase by copying and pasting the URLs around and entering the IP of the server instead of "local host" but it worked out easily enough.  I deployed the server end on a Windows 7 VPS...